Hello and welcome to my latest blog entry. In this episode I am going to be talking about the sticky subject of rate of fire and what’s acceptable and most definitely not acceptable.
Now I have been playing airsoft for around 5 years and in my time I have seen some very high rate of fire weapons and I have been on the end of them too. I myself had also had a Tokyo Marui P90 high cycle replica which was able to shoot at around 25-30 rounds a second. But every other replica in my collection has never been setup for a high rate of fire, bar the MG42 which was setup by G&G but I play the burst fire rule on that replica which I will go into later in this blog.
So where is the issue?
Right we all have been in that situation where we are in a firefight with the enemy, we are shooting semi auto rounds and from out of no where we get hit by 10+ rounds, all of which hit us. Needless to say most players in this situation usually are a little annoyed with the enemy shooter. What’s worse is when the enemy shooter fires his/her long burst into you and they are really close to you. Not only does it hurt but with airsoft replicas when one round hits you from very close the rest of the rounds will hit and you won’t be able to get out of the way of them.
I can safely say from my own experiences of airsoft I am not in the business of hurting anyone and I have been known to check on an enemy player when I have hit them with three of my rounds ( I must remember that a Tokyo Marui will still be accurate at 50m).
Some players though not all seem to think that a high rate of fire replica is a must and they are willing to fit these replicas with highcaps and spray enemy players, I hope that they are not intentionally trying to hurt other players.
It used to be that airsoft companies would not be making high rate of fire replicas but now more and more companies are making there products capable of these high rates of fire weather it be by adding an 11.1 lipo batteries or by setting up the internals so that they will have faster motors and gears that will with stand the pressures of a high rate of fire setup. And this say’s nothing of players who will themselves gut a replica and rebuild it with a new higher rate of fire internal setup.
Sounds like you have a real issue with these replicas Crafty
It may sound like that but if I am honest no I do not have a problem with these replicas. I think the issue lies with the shooters themselves. A high rate of fire replica does have a place on the airsoft field, it just needs a shooter that will treat the replica correctly. How does he/she do that then? Quite simple really……………burst fire.
I am a member of a club who have been trying to solve the high rate of fire issues over the past year or two. They do this by showing all players at the start of the day at the safety briefing what is acceptable in full auto. They will show semi auto which is self explanatory, then they will show a full auto burst which is around 4-6 rounds. They will then show what is not acceptable which is a long full auto burst. Then through out the day the marshal team is watching out for any really long bursts which lets face it can’t be hidden on the battlefield.
But what about machine guns?
Glad you asked, other then in Hollywood movies you will never find a real machine gunner putting out very long bursts. He or she won’t be doing this because…..
A. They don’t have enough ammo for that
B. They want to have some level of accuracy
C. Prolonged rates of fire will heat up and damage the barrel.
Obviously in airsoft those restrictions don’t really apply. Most machine guns have thousands of rounds and they still have quite good accuracy and they don’t have to worry about heating up the barrel. So for machine gunners who have dedicated machine guns and no an M4 with a box mag does not count as a machine gun, they have a little longer for there bursts. Somewhere around 8-10 rounds.
So how do we stop overkill?
I honestly think we as players and clubs including marshaling teams have to stand up to stop this issue. As a player I very rarely use full auto anyway but when I have had to I make sure to only put small bursts down range. The players that have these very fast rate of fire replicas need to remember just how fast there replicas can really shoot at. Some replicas can have burst wizards installed that will only allow a certain amount or rounds to be fire in one pull of the trigger.
The club’s too will have to keep an eye out and ears open to listen for these longer then normal bursts. It only takes a few times to tell players to watch there bursts to stop these issues.